System Induction Games and Cognitive Modeling as an AGI Methodology

نویسنده

  • Sean Markan
چکیده

We propose a methodology for using human cognition as a template for artificial generally intelligent agents that learn from experience. In particular, we consider the problem of learning certain Mealy machines from observations of their behavior; this is a general but conceptually simple learning task that can be given to humans as well as machines. We illustrate by example the sorts of observations that can be gleaned from studying human performance on this task.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Dynamic system of strategic games

Maybe an event can't be modeled completely through one game but there is more chance with several games. With emphasis on players' rationality, we present new properties of strategic games, which result in production of other games. Here, a new attitude to modeling will be presented in game theory as dynamic system of strategic games and its some applications such as analysis of the clash betwe...

متن کامل

A New Acceptance Sampling Design Using Bayesian Modeling and Backwards Induction

In acceptance sampling plans, the decisions on either accepting or rejecting a specific batch is still a challenging problem. In order to provide a desired level of protection for customers as well as manufacturers, in this paper, a new acceptance sampling design is proposed to accept or reject a batch based on Bayesian modeling to update the distribution function of the percentage of nonconfor...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

Bracketing the Beetle: How Wittgenstein's Understanding of Language Can Guide Our Practice in AGI and Cognitive Science

We advocate for a novel connectionist modeling framework as an answer to a set of challenges to AGI and cognitive science put forth by classical formal systems approaches. We show how this framework, which we call Vector Symbolic Architectures, or VSAs, is also the kind of model of mental activity that we arrive at by taking Ludwig Wittgenstein’s critiques of the philosophy of mind and language...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2016